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Find similar grantsGeorgia Educational Technology Consortium Innovation Grant is sponsored by Georgia Educational Technology Consortium (GaETC). Grants for Georgia K‑12 teachers, media specialists, counselors to fund innovative technology projects enhancing teaching and learning.
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Georgia Innovation Grants - Edtech Grants supported by the GaETC GEORGIA EDUCATIONAL TECHNOLOGY CONSORTIUM INNOVATION GRANT The application deadline is September 18 Grant Recipient Announcement will be October 15 WHO ARE INNOVATION GRANTS FOR? The opportunity to apply for an Innovation Grant was open to all Georgia teachers, media specialists, counselors, or any combination of persons within a school setting.
The Georgia Educational Technology Consortium (GaETC) offers technology innovation grants to elementary, middle, and high school teachers in Georgia. Funding is given to “innovative technology projects that enhance the teaching and learning to improve student outcomes.
” The opportunity to apply for a Technology Innovation Grant is open to elementary, middle and high school teachers, media specialists, counselors, or any combination of persons within a school setting in Georgia. The Georgia Educational Technology Consortium will award five Innovation Grants of $3000 each to support technology-based projects to elementary, middle, and high school teachers in Georgia.
Leslie Fagin: Charting New Waters in STEM with Beavertronics and C. A. N.
O. E. Charting New Waters in STEM with Beavertronics and C.
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E. Misty Thrift: Nexus AR-Bridging Realities Nexus AR introduces innovative augmented glasses to spark curiosity and support interactive lessons that build inquiry, sharpen critical thinking, and develop problem-solving across content areas to increase engagement and promote more hands-on learning. This will...
Rebecca Patterson: Baldwin Story Lab Students at Baldwin Elementary will utilize Book Creator to publish digital books, reflections, and collaborative projects, providing all learners—especially those from multilingual and special education backgrounds—a voice through technology-enhanced storytelling.
John Cassell: Bioacoustics and AI Inside and Outside the Classroom: Monitoring Local Biodiversity #2 This transdisciplinary project will introduce students taking STEM and CTAE pathway classes to explore a beneficial use of AI technology called bioacoustic monitoring. Students will conduct research using sensors to identify bird migration patterns and relationships...
Jessica Molter: Math through a Robotics Perspective This grant will fund the purchase of VEX IQ Robotics kits for enrichment education, aimed at enhancing students' learning experiences. By integrating these kits, we aspire to ignite a passion for mathematics and science through interdisciplinary explorations involving...
Amanda Triplett – When Trees Tell Stories: Using Geopods to Teach Literacyg AVTF/Environmental Science classes will develop "geopods" (geocaching meets podcasting). We will create trails in the woods behind our school with QR code audio stations attached to the trees to share stories and information (about Black History, Hispanic Heritage,...
Lindsay Head – Title: Georgia Arcade: History Comes to Life Students will use Hummingbird robotic kits from Birdbrain with MicroBits and recycled materials to create arcade games focused on GA’s history. The project integrates engineering design, coding, and S. S.
, allowing students to build and program games that feature... April Smiley – Title: Bolting Into Innovation with Spearo Bolt Coding Robots Teachers can check out robots for STEM lessons like animating stories in ELA, running a calculator by a robot in math, and force & gravity bridge building in physical science, which increases problem-solving skills, teamwork, and real-world thinking for students...
Krynica Drake – Title: “Battle of the Phoenix” Our Minecraft Esports “Battle of the Phoenix” competition enhances essential STEAM skills in grades 3-8, promoting problem-solving, collaboration, and digital literacy through creative design challenges. Students redesign their schools to address real-world issues...
Cheryl Clark – Title: Lego Education BricQ Motion This grant will enable our students to deepen their understanding of physical science in an interactive and enjoyable way. Students will explore fundamental concepts such as forces, motion, and interactions through engaging investigations. Check out previous winner!
Applications and supporting documentation will be available at www. gaetc. org April 1 .
Application Deadline: September 18. Grant Recipient Announcement: October 15. Only complete applications conforming to the specified guideline format, and requirements will be evaluated and eligible for funding.
All completed grant applications should be submitted on or before the deadline. After successful submission of the online application, the applicant will receive an electronic confirmation receipt immediately. If the applicant does not receive an electronic confirmation receipt, please email Paulina Kuforiji at grants@gaetc.
org . Innovation Grants will be judged and scored based on the published rubric. Applicants must agree to implement the approved grant initiative and expend all awarded funds before January 1, 2024.
Grant recipients are expected to make a presentation during the following Georgia Educational Technology Conference. Questions regarding the grant should be directed to Paulina Kuforiji at grants@gaetc. org .
Based on current listing details, eligibility includes: Elementary, middle, and high school teachers, media specialists, counselors, or any combination of persons within a school setting in Georgia. Applicants should confirm final requirements in the official notice before submission.
Current published award information indicates Five grants of $3,000 each Always verify allowable costs, matching requirements, and funding caps directly in the sponsor documentation.
The current target date is September 5, 2026. Build your timeline backwards from this date to cover registrations, approvals, attachments, and final submission checks.
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