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1. Project Background, Goals, and Objectives Albania's youth face a rapidly evolving digital economy that demands advanced technical skills, entrepreneurial mindsets, and exposure to international industry standards. Albanian interest in gaming – a global market forecasted to surpass $745 billion by 2030, in which the United States is leading – is high, presenting an opportunity to increase Albanian understanding of how U.S. economic strength and technological leadership support shared prosperity. By providing youth access to high-quality, structured training in coding, game design, and digital entrepreneurship, this program strengthens Albanian youths’ association between the United States and innovation, creativity, and opportunity; demonstrates the United States capacity to adapt and lead in a burgeoning tech market; and increases interest in U.S. products, technology, and brands. As a global, web-based arena for exchange, the gaming market also presents opportunities to promote digital freedom increases the durability and reach of U.S. narratives beyond official channels. This program will further those efforts by prioritizing American standards and values in online game development. Include information of past projects. How will this project build on previous efforts? What kinds of programming has the Mission and other partners funded in the past to address this problem? Which activities have worked well (best practices), and which activities have not (lessons learned)? This program capitalizes on a popular past U.S. Speaker Program on game development and an established network of partners in the local tech, business, and education community. It also complements ongoing programs in cybersecurity and AI training to promote American technology across an array of emerging fields. All activities must demonstrate strong connections to U.S. expertise, technology, and best practices, clearly explaining how these ties support program objectives and advance U.S. interests. Examples include: use of U.S.-developed game engines, coding platforms, and e-sports platforms; curriculum informed by U.S. industry standards and educational models; guest speakers or mentors from U.S. tech companies, universities, or entrepreneurial ecosystems, or alumni of the Department of State exchanges who serve as credible validators of American innovation; and exposure to U.S. startup methodologies and business frameworks. Proposals should articulate how these connections will deliver results-driven programming that builds lifelong skills, increases participants’ receptivity to U.S. technologies, expands demand for American products and services, and creates alumni networks that amplify U.S. leadership in the digital economy. Project Audience: Youth aged 15-30, including high school and university students, young professionals, and aspiring tech entrepreneurs and creators interested in e‑sports, gaming, and digital innovation. Project Goal: Strengthen Albania’s digital ecosystem by using U.S. technology, standards, and expertise to build practical skills in coding, game design, and digital entrepreneurship, while showcasing U.S. leadership in the digital economy through e‑sports and game development. Project Objectives: The project should engage at least 100 participants per Corner in e-sports and game development that build practical tech skills, foster teamwork and entrepreneurship, and deepn understanding of U.S. leadership in the digital economy. At a minimum, projects should address the following objectives: · Objective 1 – Applied Game and Interactive Media Skills Develop participants’ practical skills in coding, game design, basic UX/UI, and digital content creation, 3D printing, through project‑based learning that uses U.S. tools, platforms, and industry best practices. · Objective 2 – Smart Digital Skills and Startup Mindset Strengthen participants’ digital skills to use game development to foster creative problem‑solving and innovation while introducing basic concepts of tech, innovation, entrepreneurship, project management, and monetization in the gaming and digital sectors. · Objective 3 – Collaborative Competition and U.S. Tech Exposure Use e‑sports and team‑based projects to build collaboration, fair play, and leadership, while exposing participants to U.S. digital industry standards, role models, and opportunities.
Funding Opportunity Number: AMERICANSPACESGAMEON-2026. Assistance Listing: 19.441. Funding Instrument: CA. Category: O. Award Amount: $3K – $8K per award.
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Or search similar grants →According to the current listing, eligibility includes: Eligible applicants: Others (see text field entitled Additional Information on Eligibility for clarification). 1. Eligible Applicants The following organizations are eligible to apply: • Not-for-profit U.S. and Albanian organizations, including think tanks and civil society/non-governmental organizations • U.S. and Albanian Individuals For-profit entities, even those that may fall into the categories listed above, are not eligible to apply for this NOFO. Organizations may sub-contract with other entities, but only one, non-profit, non-governmental entity can be the prime recipient of the award. When sub-contracting with other entities, the responsibilities of each entity must be clearly defined in the proposal. For more information on the difference between sub-contract and sub-recipient, please refer to 2 CFR 200.331. 2. Cost Sharing or Matching Cost sharing or matching is encouraged but not required for this funding opportunity. 3. Other Eligibility Requirements All organizations must have a Unique Entity Identifier (UEI) issued via SAM.gov as well as a valid registration in SAM.gov. Please see Section E.3 for more information. Individuals are not required to have a UEI or be registered in SAM.gov. 4. This opportunity will not support: • Projects relating to partisan political activity; • Charitable or development activities; including direct social services such as medical, psychological, and/or humanitarian support • Construction projects; • Projects that support specific religious activities; • Fund-raising campaigns; • Lobbying for specific legislation or programs • Scientific research or surveys; • Commercial projects; • Projects intended primarily for the growth or institutional development of the organization; • Projects that duplicate existing projects; or • Illegal activities. Confirm the full requirements in the official notice before applying.
The current listing shows $3K – $8K per award. Verify award ceilings, matching requirements, and allowable costs in the official notice.
Applications for GameON – U.S.-Albania E-Sports and Innovation are due August 20, 2026. Build your timeline backwards from this date to cover registrations, approvals, and final submission checks.
Yes — GameON – U.S.-Albania E-Sports and Innovation is offered by U.S. Mission to Albania and this listing comes from Grants.gov, an official U.S. federal source. Federal applications generally require registrations (for example SAM.gov or an agency submission portal), so allow extra lead time.
Start from the official opportunity page linked in this listing — it carries the sponsor's submission instructions.
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