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Find similar grantsMASTER: XR Technologies for Industry 4. 0 is sponsored by European Commission. A Horizon Europe project aiming to develop innovative XR applications for learning, training, and education, with a focus on industry 4.
0 and robotics.
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Horizon Europe XR Technology Project - Master The manufacturing sector accounts for 17. 3% of EU GDP and employs more than 29. 9 million people.
Industry 4. 0 Industry 4. 0, often referred to as the Fourth Industrial Revolution, is a term that represents a significant transformation in the way industries operate and produce goods and services.
It is characterised by the integration of digital technologies, data, and automation into various aspects of manufacturing and other industries. More is a new vision, in which augmented and virtual reality Virtual reality (VR) refers to a technology that creates a simulated environment or experience using various hardware and software components.
The goal of VR is to provide users with a sense of presence and immersion in a virtual world that feels realistic and interactive. There are two main types of More , together with advanced robotics and simulation, have a key role in the digital transformation of manufacturing.
Through the use of XR Extended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). More , MASTER is able to facilitate the teaching and learning processes of robotics, thereby contributing to the advancement of these technologies and ultimately, the Industry 4. 0 Industry 4.
0, often referred to as the Fourth Industrial Revolution, is a term that represents a significant transformation in the way industries operate and produce goods and services. It is characterised by the integration of digital technologies, data, and automation into various aspects of manufacturing and other industries. More concept.
Extended Virtual Reality Space for Robotic Applications The XR Extended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR).
More platform integrates key functionalities for creating safe robotic environments, programming flexible robotic applications (programming by demonstration in flexible robotic application development), and advanced interaction mechanisms (innovation in gaze-based interaction Gaze-based interaction refers to a technology or method that allows users to interact with computers, devices, or interfaces using their eye movements and where they direct their gaze.
It is a form of human-computer interaction that leverages eye-tracking technology to capture and interpret a user’s eye movements and use them More ). MASTER will also deliver rich training content on robotics, and didactic material which exploits the platform and will be delivered to the end users.
The XR Extended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). More Platform, three technologies and educational content are initially built around the technologies and knowledge of the MASTER partners. However, they will be enriched by the contributions of third parties selected through Open Calls.
To this aim, MASTER will launch two different Open Calls, one to attract third parties that have technologies that can be included in the platform (OC1) and a second one for new content creation (OC2). An additional objective of the Open Calls is to validate the XR Extended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR).
More platform, components, and generated content from the technical point of view, as well as from the human perspective. Health and safety demonstrator Robotic programming demonstrator 7 April 2025 - 12 June 2025 MASTER will contribute to: Develop innovative XR applications For learning, training and education. Test and support take-up of proven, successful XR tools making Europe a leader in cutting-edge technologies for education.
By supporting a human-centred approach to technology development that is aligned with European social and ethical values, as well as sustainability. Sustainable, high-quality jobs by targeting skills mismatches, the need to empower workers, and ethical considerations relating to technological progress.
If you are also interested in XR Extended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). More education for robotics, the MASTER project might need your input. Through two Open Calls, MASTER wants to validate the XR platform, components, and generated content from the technical point of view, as well as from the human perspective.
The aim is to provide additional technologies and functionalities, as well as additional educational content for the platform. Implementation of novel XR technologies for robotic applications Provide innovative technologies for the XR Extended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR).
More platform to create rich XR experiences Develop use cases and educational material for a better learning environment for robotics European, small and medium companies active in the field of XR Extended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). More (100% funding).
Educational institutes in the field of XR Extended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). More (100% funding). Large companies in the field of robotics and/or developing XR applications for robotics (up to 50% funding).
Explore the winning projects of the first Open Call. Validation of XR technologies in learning environments Validate the XR Extended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR).
More platform and technologies developed in the project with students The creation of additional XR content by applicants and their students Any kind of research or educational institutions that provide XR Extended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR).
More education or content creation services to students, workers or other end-users. Their participation should guarantee that the MASTER XR Extended reality (XR) refers to real-and-virtual combined environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). More technologies are being tested in educational environment, validated and improved.
Apply from 7 April to 12 June 2025! Process of Evaluation of the Open Calls The Open Calls will be published and remain open for several months. After the submission deadline, each application will be reviewed by 3 independent reviewers in a three-step evaluation: The individual evaluation will be done remotely by reviewers.
A consensus meeting to adjust the finally agreed scores. The project steering committee will consider all the applications on the resulting ranked list and make the final selection according to the rules. All applicants will be notified of their result as early as possible and a redress process will be available for 1 week.
According to the current listing, eligibility includes: Universities, research institutions, and industry partners across EU member states. Confirm the full requirements in the official notice before applying.
MASTER: XR Technologies for Industry 4.0 is funded by European Commission. Verify program details on the funder's official page before applying.
Start from the official opportunity page linked in this listing — it carries the sponsor's submission instructions.